NVIDIA has lastly introduced Vulkan Ray Tracing Assist with the assistance of their newest Sport Prepared drivers. The corporate has up to date the Quake II RTX sport demo to help the brand new business customary.
NVIDIA says that bringing ray tracing into Vulkan has been a multi-year effort by many corporations whereas NVIDIA has taken an energetic management place in every stage of its evolution.
It was elected to chair the Vulkan ray tracing subgroup at Khronos, we contributed the design of our vendor extension to Khronos to assist the Vulkan working group make speedy progress, and we shipped drivers for the provisional model of the Vulkan ray-tracing extension to allow builders’ suggestions for the subgroup. Additionally, the corporate has turn out to be the primary to undertake these extensions in a sport.
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Vulkan Ray Tracing isn’t just for GeForce RTX anymore. Enter Quake II RTX and its new replace. By being the primary sport to help the not too long ago launched, platform-agnostic Vulkan Ray Tracing extensions, Quake II RTX; ought to play on any appropriate GPU. Quake II RTX not depends on vendor-specific extensions and may play on any appropriate GPU.
Quake II RTX was the world’s first sport that’s absolutely path-traced, a ray-tracing method that unifies all lighting results; comparable to shadows, reflections, refractions, and extra right into a single ray-tracing algorithm. The result’s a shocking new search for one of many world’s hottest video games, initially launched in 1997.
Quake II RTX additionally has a built-in benchmark so you possibly can see how totally different GPUs stack-up for ray tracing-the world’s first benchmark for Vulkan Ray Tracing.